3D Game Textures: Create Professional Game Art Using...

3D Game Textures: Create Professional Game Art Using Photoshop

Luke Ahearn
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Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book is the first of its kind to provide an in-depth guide to game texturing with hundreds of high-quality examples. This guide teaches everything a game artist will need to know--from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments. The goal of this book is to give the reader a guide that will actually help them secure a job as a developer/artist-even providing them with images created using the tutorials that can be used in a portfolio.* Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images* Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers* Companion CD includes sample textures and electronic versions of images you saw in the book-all the tools you need in one place!* Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide
年:
2006
版:
1st edition
出版社:
Focal Press
言語:
english
ページ:
361
ISBN 10:
0240807685
ISBN 13:
9780240807683
ファイル:
PDF, 21.34 MB
IPFS:
CID , CID Blake2b
english, 2006
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